using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Interactions : Singleton<Interactions>
{
    //public bool PlayerIsDragging {  get;  set; }=false;
    //public bool PlayerCanInteract()
    //{
    //    if (!ActionSystem.Instance.IsPerforming) return true;
    //    else return false;
    //}
    //public bool PlayerCanHover()
    //{
    //    if(PlayerIsDragging)return false;
    //    return true;
    //}
}
